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Fallout new vegas damage
Fallout new vegas damage










fallout new vegas damage fallout new vegas damage

For instance if your melee weapon like a baseball bat does 9 damage and you set your character's melee damage to 9990 it will do 9999 damage because 9990+9=9999, but for the life of me I can't find a way to do the … As with The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, Console commands are only available in the PC version of the game. If you believe your item has been removed by mistake, please contact, This item is incompatible with Fallout 4. Want to advertise your business or product/service in front tech enthusiasts from around the world? YES on Survival difficulty player likely does less damage then on normal despite Bethesda claiming otherwise. Can't find their modifier, one would think it the same, but 'tis not. This is a Fallout: New Vegas cheats, tips and console command guide. The following is based on Van Buren and has not been confirmed by canon sources.Fallout: new vegas damage multiplier console command Critical Chance is a derived statistic in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout Tactics and Fallout: Brotherhood of Steel. The following is based on Fallout Tactics and some details might contradict canon.Įnd of information based on Fallout Tactics. In addition, all laser-based damage in Fallout Tactics is recategorized as Energy Damage. Energy damage is actually affected by both normal damage resistance and energy resistance. Energy Damage - The damage caused by energy weapons in both Fallout 3 and Fallout: New Vegas, though it's only shown in New Vegas.Fallout Tactics merges Electrical Damage with EMP Damage, while Van Buren maintained it. Electrical Damage - A hidden value, Electrical Damage is only caused by the alien blaster, YK32 pulse pistol, and YK42B pulse rifle.EMP Damage - The damage from electromagnetic weapons in Fallout, Fallout 2, and Van Buren.Explode Damage - The damage from explosive weapons in Fallout and Fallout 2.Plasma Damage - The damage from plasma-based weapons in Fallout and Fallout 2.In addition, all plasma-based damage in Fallout Tactics is recategorized as Fire Damage. Fire Damage - The damage from fire-based weapons in Fallout and Fallout 2, as well as the residual effects of fire-based weapons in Fallout 3 and Fallout: New Vegas.Laser Damage - The damage from laser-based weapons in Fallout and Fallout 2.Normal Damage - The vast majority of damage from all weapons in Fallout 3 and Fallout: New Vegas, and from small guns, melee, and unarmed in Fallout, Fallout 2, and Van Buren.There are different types of damage, depending on the weapon of attack: Damage Resistance Modifier of the ammunition.Damage Resistance of the target's armor.Condition of the weapon and of the target's armor.The final damage delivered to the target, however, is modified by: The computation formula of the final damage is described on the Combat page. Damage is the abstraction of harm to a given target, expressed as a deduction of hit points.












Fallout new vegas damage